Various Generation Of Computer With Key Characters
The development of computers has followed different steps in the terminology used and these steps of technological differences are called as GENERATIONS in computer terminology. There are totally five generations of computers till today. First Generation Computers (1950's).
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- Apr 26, 2015 Generation Y are less brand loyal and the speed of the Internet made them flexible and changing in their fashion, style consciousness and where and how it is communicated with. Refered to as Digital Natives. Generation Z: It is the generation born after 1995 and they have never known a world without computers and cell phones. Their age now.
- Nov 15, 2016 The history of the computer goes back several decades however and there are five definable generations of computers. Each generation is defined by a significant technological development that changes fundamentally how computers operate – leading to more compact, less expensive, but more powerful, efficient and robust machines.
- Oct 07, 2019 Computer keyboard key explanations Updated: by Computer Hope When dealing with technical commands that use a keyboard (for example, web pages or the command line ), you may hear such things as forward slash, backslash, and caret.
- Once they settle on a design for a particular character, it's the animator's job to model the character in 3-D on the computer. Sometimes the art department will create a 3-D clay model of the character and then scan it into the computer to create a wireframe model. Modeling characters isn't that different than modeling an object.
- Jul 12, 2018 5.Fifth Generation of Computers ( Still in Process)-Based on ULSI Microprocessor,AI. In this generation of computer Artificial Intelligence (AI) concept is adopted. The computers have intelligence quality, default assumptions, Decision making capability etc. Through these concepts expert systems.
- Third Generation (1966 – 1975): IBM System/360 Fourth Generation (1976 – 1985): Macintosh 128k Fifth Generation (1986 -till date): Super computer The characteristics of computers that have made them so powerful and universally useful are speed, accuracy, diligence, versatility and storage capacity. Let us discuss them briefly.
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Generation in computer terminology is a change in technology a computer is/was being used. Initially, the generation term was used to distinguish between varying hardware technologies. Nowadays, generation includes both hardware and software, which together make up an entire computer system.
There are five computer generations known till date. Each generation has been discussed in detail along with their time period and characteristics. In the following table, approximate dates against each generation has been mentioned, which are normally accepted.
Various Generations In The Workforce
Following are the main five generations of computers.
S.No | Generation & Description |
---|---|
1 | First Generation The period of first generation: 1946-1959. Vacuum tube based. |
2 | Second Generation The period of second generation: 1959-1965. Transistor based. |
3 | Third Generation The period of third generation: 1965-1971. Integrated Circuit based. |
4 | Fourth Generation The period of fourth generation: 1971-1980. VLSI microprocessor based. |
5 | Fifth Generation The period of fifth generation: 1980-onwards. ULSI microprocessor based. |
Generation Of Computer Wikipedia
The process of creating a computer-animated character begins as it always has, with a pencil and paper. The art department submits hundreds of character sketches based on discussions with the writers and director. Once they settle on a design for a particular character, it's the animator's job to model the character in 3-D on the computer. Sometimes the art department will create a 3-D clay model of the character and then scan it into the computer to create a wireframe model.
Modeling characters isn't that different than modeling an object. The hard part is animating them. Pes 2017 serial key generator pc. The human eye is very sensitive to unnatural or jerky movements. Walking, for example, is an extremely complicated movement that requires just about every part of the body to participate in a single, fluid motion.
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One solution is to build an animated character as if it had an internal skeleton. This is called an articulated model [source: Vanderbilt University School of Engineering]. Basically, the character is built upon bones and joints that act according to a hierarchy. There are joints at the top of the hierarchy -- elbows, for example -- that control the movement of body parts that are lower in the hierarchy -- upper arm, forearm and hand, in this case. In this hierarchal structure, the animator only has to move one joint or body part, and the lower joints and body parts assume their correct position, like pulling a marionette's strings.
This brings us back to key framing and tweening. When animating a character, the animator only poses the character in key positions and lets the computer fill in the 'in between' frames. This is made even easier by the articulated model and something called inverse kinematics [source: Vanderbilt University School of Engineering].
Let's say the animator wants to make the character raise his hand. Generate ssh key gitlab ubuntu. Since all of the character's body parts are connected in a hierarchy, all the animator has to do is set a key frame with the character's hand in the desired position. The computer will not only fill in the movement of the hand, but of all the parts connected to the hand (arm, elbow, shoulder, et cetera). Animation software often comes with pre-loaded inverse kinematic models for walking and other common character movements.
Another popular method for creating smooth, realistic character movements is through motion capture. With motion capture, a live actor puts on a special suit embedded with dozens of sensors. The sensors rest on key parts of the body, like limbs and joints. The computer tracks and records the movements of the sensors and can use that data in different ways. The data can be used to directly control the limbs and joints of an animated character. In this sense, the live actor is moving the animated character like a puppet, even in real time. Or the sensor data can simply be used as a guide over which a character is modeled and animated.
Now let's look at the overall animation process for a feature film.